Some locations allow you to roam outside of the haunted environments in safety and play a supportive role. Sometimes the safest play isn’t actually safe at all..
Realistic Terror: Dread was built from the ground up around realistic graphics and minimal user interface for full immersion. This will feel too real.
Interactive: Most things in the world of Dread are interact-able. Open everything in the search for clues. Leave no stone un-turned.
Cross platform: Dread allows VR and flat screen players to enjoy the game together.
Never the Same Game Twice: Locations change in different ways as the investigation intensifies. While poltergeists will throw things around more and more the angrier they get. A demon may reveal the grisly details of the location’s past.
Trust No One: Sometimes death isn’t the end. A spirit may decide to possess a victim instead of adding their soul to the location’s list of victims. A possession victim must eliminate the remaining investigators before they can escape.